That disorienting, endless maze feeling was apparently done on purpose and required building a whole lot bigger than most TVs. In a recent Digital Spy article, franchise design lead Andrew Laws called the Aretuza set, which the outlet said was called a “super-set,” “completely interactive.”
“You can walk in and out of these spaces, and through corridors, the idea being that the architecture of Aretuza is continuous,” he explained. While typical set architecture involves rooms of rooms that end just off-screen or doors that lead nowhere, Aretuza’s oversized setting seemingly keeps going. “You kind of create endless loops where you can keep going through things, turning corners and never stopping,” Laws told the outlet, noting that the set for the Kaer Morhen witchers dungeon is also interactive. .
At this point, Digital Spy reports that the Aretuza set is the size of a rugby pitch – for American fans, it’s bigger than a football pitch – and is expected to continue to grow over the coming seasons. . Executive producer Steve Gaub told the outlet that the set is pretty over the top whether it’s headed for the big or small screen. “It’s a massive set,” he says. “Even from a feature film perspective, it’s a massive set. It’s a feat of engineering for one, because you don’t build a lot of sets that big on TV.”